8/30/2023 0 Comments Substance painter to arnold 5![]() If the iRay and OpenGL views in Substance are different, it's usually a good bet a raytrace renderer will look more like the iRay version. Don’t be afraid to really push those values to see if that’s the issue. If you're working on something in Substance for a raytrace engine (whether that's Arnold, Vray, Redshift, or some other app) it helps to use Substance' iRay viewer mode to check. Select your SG node and then middle mouse drag and drop the displacement file into the Displacement slot on the SG.Īlso, depending on scene scale, you may need substantially higher or substantially lower height values. Making sure you have the correct map selected in the hyper graph My advice is to delete the file node and the connecting displacement node in the hyper graph and start over by: All the setting under the Arnold dropdown, such as catclark, height, etc, look right. ![]() Are you sure you’ve hooked up the correct map?Īlso, under your pCylendarShape7 tab, unless it’s auto generated, you shouldn’t need to mess with any setting under the general Displacement dropdown. One thing I noticed is your displacement map seems to shaded of brown/green. ![]() Hmm, seems like you’ve done a lot of correct things here. ![]()
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